Soundflow Checks Slate and Places on Dialogue Track
Hey i was wondering if anyone has a great idea as to how to do this:
When i do dialogue editing i generally want all the clips with the same slate sitting on the same Dialogue Track - Eg. Slate 001 sits on Dx track 01 - Slate 002 Sits on Dx Track 02 and so on - if a new clip occur that has the same slate name, then i would like Soundflow to place the right clip on the right Dx Track. This is a scene for scene type of workflow, i do this the old Human way right now but i was wondering if there were or maybe could be created a soundflow script to deal with this problem?
- OOwen Granich-Young @Owen_Granich_Young
Was looking for something else, stumbled across this, thought of your post. Is this what you're looking to do?
Bests,
Owen- JJohan Pram @Johan_Pram
I actually think that this is the exact thing i was looking for! this is great!
- In reply toOwen_Granich_Young⬆:JJohan Pram @Johan_Pram
Didnt quite get the script to run? have you used it before?
- OOwen Granich-Young @Owen_Granich_Young
No I didn't run try it, just saw the post and was like 'hey I think I just read somebody looking for something like this.'
In reply toJohan_Pram⬆:Dustin Harris @Dustin_HarrisHow would you tell the difference between one slate and another? The clip name, metadata?
- JJohan Pram @Johan_Pram
Yeah i think it sits in the meta-data, but as mentioned in the post above, it might be written into the field "Scene" in Pro-tool terminology
Dustin Harris @Dustin_HarrisYeah it looks like the script above parses the slate info from the clip name itself, but could be modified to read the scene info in the clip name window. I might mess with it when I have time; could be super useful!
- JJohan Pram @Johan_Pram
yeah, i think you are right - the naming syntax for my dialogue clips is luckily very similar to the example given in the video he shows. That has something to do, i presume, with the recorder being used. In this case a Sound Devices which usually has this sort of naming syntax 001T01
Let me know if you get any breakthroughs! This could dramatically cut the time i use on dialogue-editing!